/**************************************************************************** * * Copyright 2012 - 2023 Vivante Corporation, Santa Clara, California. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * 'Software'), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject * to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VIVANTE AND/OR ITS SUPPLIERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * *****************************************************************************/ #include #include #include "vg_lite_context.h" vg_lite_error_t vg_lite_identity(vg_lite_matrix_t * matrix) { #if gcFEATURE_VG_TRACE_API VGLITE_LOG("vg_lite_identity %p\n", matrix); #endif /* Set identify matrix. */ matrix->m[0][0] = 1.0f; matrix->m[0][1] = 0.0f; matrix->m[0][2] = 0.0f; matrix->m[1][0] = 0.0f; matrix->m[1][1] = 1.0f; matrix->m[1][2] = 0.0f; matrix->m[2][0] = 0.0f; matrix->m[2][1] = 0.0f; matrix->m[2][2] = 1.0f; matrix->scaleX = 1.0f; matrix->scaleY = 1.0f; matrix->angle = 0.0f; return VG_LITE_SUCCESS; } static void multiply(vg_lite_matrix_t * matrix, vg_lite_matrix_t * mult) { vg_lite_matrix_t temp; int row, column; /* Process all rows. */ for (row = 0; row < 3; row++) { /* Process all columns. */ for (column = 0; column < 3; column++) { /* Compute matrix entry. */ temp.m[row][column] = (matrix->m[row][0] * mult->m[0][column]) + (matrix->m[row][1] * mult->m[1][column]) + (matrix->m[row][2] * mult->m[2][column]); } } /* Copy temporary matrix into result. */ memcpy(matrix, &temp, sizeof(vg_lite_float_t) * 9); } vg_lite_error_t vg_lite_translate(vg_lite_float_t x, vg_lite_float_t y, vg_lite_matrix_t * matrix) { #if gcFEATURE_VG_TRACE_API VGLITE_LOG("vg_lite_translate %f %f %p\n", x, y, matrix); #endif /* Set translation matrix. */ vg_lite_matrix_t t = { { { 1.0f, 0.0f, x }, { 0.0f, 1.0f, y }, { 0.0f, 0.0f, 1.0f } }, 1.0f, 1.0f, 0.0f }; /* Multiply with current matrix. */ multiply(matrix, &t); return VG_LITE_SUCCESS; } vg_lite_error_t vg_lite_scale(vg_lite_float_t scale_x, vg_lite_float_t scale_y, vg_lite_matrix_t * matrix) { #if gcFEATURE_VG_TRACE_API VGLITE_LOG("vg_lite_scale %f %f %p\n", scale_x, scale_y, matrix); #endif /* Set scale matrix. */ vg_lite_matrix_t s = { { { scale_x, 0.0f, 0.0f }, { 0.0f, scale_y, 0.0f }, { 0.0f, 0.0f, 1.0f } }, 1.0f, 1.0f, 0.0f }; /* Multiply with current matrix. */ multiply(matrix, &s); #if VG_SW_BLIT_PRECISION_OPT matrix->scaleX = matrix->scaleX * scale_x; matrix->scaleY = matrix->scaleY * scale_y; #endif /* VG_SW_BLIT_PRECISION_OPT */ return VG_LITE_SUCCESS; } vg_lite_error_t vg_lite_rotate(vg_lite_float_t degrees, vg_lite_matrix_t * matrix) { #if gcFEATURE_VG_TRACE_API VGLITE_LOG("vg_lite_rotate %f %p\n", degrees, matrix); #endif /* Convert degrees into radians. */ vg_lite_float_t angle = (degrees / 180.0f) * 3.141592654f; /* Compuet cosine and sine values. */ vg_lite_float_t cos_angle = cosf(angle); vg_lite_float_t sin_angle = sinf(angle); /* Set rotation matrix. */ vg_lite_matrix_t r = { { { cos_angle, -sin_angle, 0.0f }, { sin_angle, cos_angle, 0.0f }, { 0.0f, 0.0f, 1.0f } }, 1.0f, 1.0f, 0.0f }; /* Multiply with current matrix. */ multiply(matrix, &r); #if VG_SW_BLIT_PRECISION_OPT matrix->angle = matrix->angle + degrees; if (matrix->angle >= 360) { vg_lite_uint32_t count = (vg_lite_uint32_t)matrix->angle / 360; matrix->angle = matrix->angle - count * 360; } #endif /* VG_SW_BLIT_PRECISION_OPT */ return VG_LITE_SUCCESS; }