#pragma once #include /** * @brief 通过四元数构造旋转矩阵 * * @param Q * @param dcm */ static inline void DCM_ByQuaternion(const float Q[4], float dcm[3][3]) { float Q0 = Q[0], Q1 = Q[1], Q2 = Q[2], Q3 = Q[3]; float Q0s = Q[0] * Q[0]; float Q1s = Q[1] * Q[1]; float Q2s = Q[2] * Q[2]; float Q3s = Q[3] * Q[3]; dcm[0][0] = Q0s + Q1s - Q2s - Q3s; dcm[0][1] = 2.0f * (Q1 * Q2 - Q0 * Q3); dcm[0][2] = 2.0f * (Q0 * Q2 + Q1 * Q3); dcm[1][0] = 2.0f * (Q1 * Q2 + Q0 * Q3); dcm[1][1] = Q0s - Q1s + Q2s - Q3s; dcm[1][2] = 2.0f * (Q2 * Q3 - Q0 * Q1); dcm[2][0] = 2.0f * (Q1 * Q3 - Q0 * Q2); dcm[2][1] = 2.0f * (Q0 * Q1 + Q2 * Q3); dcm[2][2] = Q0s - Q1s - Q2s + Q3s; } /** * @brief 通过欧拉角构造旋转矩阵 * 欧拉角定义顺序必须为 航向->俯仰->横滚 rad * @param yaw 航向角 * @param pitch 俯仰角 * @param roll 横滚角 * @param dcm 旋转矩阵, TbN阵 */ static inline void DCM_ByEuler(float yaw, float pitch, float roll, float dcm[3][3]) { dcm[0][0] = cosf(roll) * cosf(yaw) - sinf(pitch) * sinf(roll) * sinf(yaw); dcm[0][1] = -cosf(pitch) * sinf(yaw); dcm[0][2] = sinf(roll) * cosf(yaw) + cosf(roll) * sinf(pitch) * sinf(yaw); dcm[1][0] = cosf(roll) * sinf(yaw) + sinf(roll) * sinf(pitch) * cosf(yaw); dcm[1][1] = cosf(pitch) * cosf(yaw); dcm[1][2] = sinf(roll) * sinf(yaw) - cosf(roll) * sinf(pitch) * cosf(yaw); dcm[2][0] = -sinf(roll) * cosf(pitch); dcm[2][1] = sinf(pitch); dcm[2][2] = cosf(roll) * cosf(pitch); } /** * @brief 使用 frame1 xyz轴向量 在 frame2 下的坐标,构建旋转矩阵 * x, y, z 必须为互相正交的单位向量 * @param x frame1 x 轴在 frame2 系下的单位坐标 * @param y frame1 y 轴在 frame2 系下的单位坐标 * @param z frame1 z 轴在 frame2 系下的单位坐标 */ static inline void DCM_ByXYZAxis(const float X[3], const float Y[3], const float Z[3], float dcm[3][3]) { for (int i = 0; i < 3; ++i) { dcm[i][0] = X[i]; dcm[i][1] = Y[i]; dcm[i][2] = Z[i]; } }